Stine Uncategorized Back of the Napkin Dan Roam Graphic facilitation Graphic Recording Visual Language Visual Practitioners Comments
Dan Roam was one of the key note speakers at the annual IFVP-conference (International Forum for Visual Practitioners) in August. The conference was held in San Francisco, the place-to-be for a visual practitioner. (Back in the seventies Bay Area was the breeding ground for the emerging Graphic Facilitation field and has been the home for a number of Graphic Facilitators ever since. Check for example The Grove out which is one the the pioneers).
Dan Roam is not a graphic facilitator as such. But he is a visual thinker and with his book “The Back of the Napkin” he showed the world how simple stick figures could convey very complex problems. His key note speak at the conference told the story of his visual explanation about the american health care system that in a short time made it all the way to the White House. (Check it out, its great!)
The visual practice is growing and has an important place in the world, Dan Roam argued. If we are able to create overview in complex systems and issues, we will be able to make much better decisions in the future. If you take a closer look at the graphic recording above, you will see that the most important role for the visual practitioners is to address and reduce complexity and uncertainty and add value to the conflicts of the world.
Dan Roam was one of the key note speakers at the annual IFVP-conference (International Forum for Visual Practitioners) in August. The conference was held in San Francisco, the place-to-be for a visual practitioner. (Back in the seventies Bay Area was the breeding ground for the emerging Graphic Facilitation field and has been the home for a number of Graphic Facilitators ever since. Check for example The Grove out which is one the the pioneers).
Dan Roam is not a graphic facilitator as such. But he is a visual thinker and with his book “The Back of the Napkin” he showed the world how simple stick figures could convey very complex problems. His key note speak at the conference told the story of his visual explanation about the american health care system that in a short time made it all the way to the White House. (Check it out, its great!)
The visual practice is growing and has an important place in the world, Dan Roam argued. If we are able to create overview in complex systems and issues, we will be able to make much better decisions in the future. If you take a closer look at the graphic recording above, you will see that the most important role for the visual practitioners is to address and reduce complexity and uncertainty and add value to the conflicts of the world.
Megan Geckler “Every move you make, every step you take”, 2010 on display at the Pasadena Museum of California Art, 490 E. Union Street, Pasadena CA July 17 – October 31. Artist t24
Upcycled Skateboard Art by Haroshi
CuldeSac™ : Installation for Galeria Jorge Juan
“Galeria Jorge Juan, a real shopping institution in the centre of Valencia, wants to show it with an installation reinterpreting spring from the urban values and formats. The symbolic strength of Nature emerges from the building facade in the shape of flowers that trascend the usual flower stands. They sprout from the joints of the tiles making their way among the huge shopping bags announcing the start of the new season.”
Los videojuegos están presentes en nuestras vidas para el divertimento, al igual que la TV, y los juegos de ordenador. Juegos que se limitan al ejercitamiento de nuestras retinas, dedos, manos, y cerebros. codeco propone llevar uno de estos conocidos juegos al terreno del ejercitamento de los músculos. Este tipo de experiencias del consumidor tratan de interactuar con el público y puede resultar una buena idea para tu próximo Tradeshow,acción de dinamización del punto de venta o de street marketing.
Para superar las fases será necesario unir cuerpo y mente. El jugador tendrá que colocar encajadas en su correcta posición, piezas de madera en una tabla inclinada regentada por el Croupier del juego, que las dejará caer cada vez más rápido, más rápido. Si se acumulan demasiadas piezas y se rellena el tablero hasta arriba se pierde la partida.
Ponemos a vuestra disposición un vídeo que recoge el Primer campeonato en el mundo, de Tetris Analógico. Esperamos que os guste.
Esta pieza fue producida y presentada en la Exposición codeco “codificado-decodificado-codificado” de DSK (Juan Lesta & Belén Montero), en la Fundación Luis Seoane de A Coruña. Exposición que forma parte del Proxecto Edición.
Honda Billboard with SMS and bluetooth interaction
This billboard appeared in Dublin for Honda, where customers could “start” the car by texting to an SMS shortcode and could also download information by Bluetooth. The campaign was created by GT Media and JC Decaux using technology provided by Púca.
Mc Donald´s Piccadilly Circus Sign
McDonald’s has recently launched a new interactive sign where passers-by can interact with images displayed on McDonald’s giant LED screen, so visitors can take an interactive role at one of London’s most photographed locations
Nike’s UNICEF Interactive Billboard
Nike demonstrates that even in philanthropy, it stands for athletes. In an interactive billboard (by BBDO) publicizing a charity 10k run in Argentina, the athletics powerhouse invites passers-by to have a run on a treadmill that logs a communal kilometer count. For each kilometer run, Nike donates a set amount to UNICEF, urging that Training for the 10k doesn’t only help you. For each kilometer run, you will be helping UNICEF. (Link)
Big in Japan Interactive Billboard
Big in Japan is a reality TV powering Swedish in Japan. In order to promote the broadcast of channel TV6 Office, the agency has installed an interactive screaming which takes pictures, thus simulating a delirious Japanese crowd whenever a passer-by was captured by the billboard.
Billboard for a Lingerie Store Bustop
Billboard is the best advertising system, because it allows the advertiser to create and actual 3D advertisement that can interact with the environment it is placed in. The brand is a lingerie clothing company and when wind blows past the billboard it lifts up the skirt and reveals one of their underwear products underneath. (Link)
Nikon Interactive Billboard
At a busy Seoul subway station, Nikon mounted a huge interactive, light-box billboard displaying life-like images of paparazzi. Huddled together as if at a premiere, the “paps” appear to be jostling and competing for the best celebrity snap. The celebrities in this case were the passers-by, who automatically triggered a deluge of flashing camera lights as they walked past the billboard. The accidental superstars then followed the red carpet all the way out of the station and into a mall – directly into the store where they could purchase the new D700. Mission accomplished. (Link)
Nokia Interactive Billboard at Lisbon Airport
YDreams developed a billboard for Nokia’s N90 campaign that combines video, animation, graphics and text with a gripping x-factor: interactivity. The applications takes audiences by surprise by snapping their pictures and displaying them on the billboard. It also lets them download content such as images, videos and music onto mobile devices via Bluetooth or infra-red technology.
Adobe CS3 Interactive Billboard
For the 3rd release launching of their Creative Suite Adobe Software, Adobe came up with a great “Out of Home” promotional solution.
As pedestrians walk past the wall, infrared sensors will lock on to the person closest to the wall, who will then be able to control a projected slider button at the bottom of the wall. As the selected pedestrian continues walking and moves the slider along, the wall will start displaying colorful animation and playing music, effects that will grow or recede at the pace that the person advances or retreats.
BBC World Interactive Billboard
BBC World created some very innovative and engaging ads to promote the launching of BBC World in America. A billboard was setup with challenging questions that passers-by were invited to respond to by texting a message. The billboard tallied the results in real time. (Link)
“Slower is Better” Interactive Billboards
Elm Grove Police Department in Wisconsin developed an outdoor campaign to promote the concept, “Slower is Better”. Interactive billboards were placed by roads where speed had become an issue, feeding back to motorists the possible implications of their driving habits. The die-cut signs were placed over roadside radar trailers and were triggered by speeds above 25 mph. (Link )
HBO / Big Love: Audio Billboards
Interactive audio billboards featured everyday people walking on a city street. A jack built into each person’s head invited passers-by to use headphones to plug in and hear their secret thoughts, which ranged from the innocuous to the dramatic. The boards also featured an HBO-branded jack with audio promoting the new season. Installations ran simultaneously in NYC (42 panels in the Times Square subway station) and LA (Hollywood & Highland and Venice Beach). (Link)
Mini Billboard Interactive
The boards in a sign in San Francisco, which usually carry typical advertising, are programmed to identify approaching Mini drivers through a coded signal from a radio chip embedded in their key fob. The messages are personal, based on questionnaires that owners filled out: “Mary, moving at the speed of justice,” if Mary is a lawyer, or “Mike, the special of the day is speed,” if Mike is a chef. (Link)
The other day i had receive an email from one good friend asking me for a two years ago draw about building community. I just map the draw in few seconds and start to research in mi Mac. After few minutes i just find that it was in my old PC so i decide to start a research in the net. the research had suprise me as this technic has growth a lot. This technic is called Visual Facilitators and i decide to write my post about this people.
Visual Facilitators are people that work in imagine a world with a new shared language. It is visual. It can help us tackle the increasing complex challenges facing our one plane.
And this are few works that will show you how it looks like.
Another visual facilitator this one from a consulting company
And the last example of how simplicity is key in visual stories..
In anticipation of the premiere of season 3 of HBO’s “True Blood” this Sunday, mobile marketing specialists Medialets and media network PHD have launched a very visual – and tactile – promotion for Variety.com and Flixster’s iPhone apps. Tapping anywhere on the screen on which the “ad” appears will generate bloody fingerprints, as well as a stream of blood – followed by the series-appropriate invitation to “do bad things”. Viewers are then invited to view the trailer for the new season. A video of the ad in action is available on YouTube.
We found this to be a very cool, highly relevant ad that capitalizes on both the visual and tactile experience offered by the iPhone, the type of entertainment-specific content that users might seek on Variety and Flixster, as well as the series’ subject matter and tone. Plus, we’re excited for Sunday’s premiere.
Si por casualidad tienes previsto viajar a Alemania, hasta septiembre tendrás ocasión de visitar la exposición Objetos y proyectos. Alessi: historia y futuro de una factoría del diseño italiano en The International Design Museum Munich.
Galletero Mary Biscuit de Alessi
En colaboración con el Museo Alessi, la muestra repasa la historia del diseño italiano, haciendo un recorrido por la evolución de una de sus firmas más representativas, como es Alessi. El diseñador emblema de la marca, Alessandro Mendini, quien presenta y organiza la exposición, no sólo reelabora iconos y proyectos del universo Alessi, sino que dirige una mirada sobre el futuro del diseño, mediante nuevos objetos y colaboraciones, que se han presentado al gran público por primera vez en Munich. Algunas de dichas colaboraciones forman parte de una colección especial Alessi y estarán pronto disponibles en el mercado.
Izda-dcha: Alessandro Mendini, Alberto Alessi y Hufnagl, posan junto a algunas de las piezas más icónicas de la firma Alessi, reproducidas a gran tamaño.
En el apartado de retrospectiva histórica, en la que se describe la historia del diseño italiano a través de los objetos y los proyectos de la empresa, destacan las colecciones Tea and Coffee Piazza, de los primeros años 80, y Tea and Coffee Towers, de 2003. Para exponerlas Mendini quiso utilizar uno de los dos ascensores paternoster (de ocho metros de alto), presentes en la sala de exposiciones de la Neue Sammlung, como un escenario móvil.
El retorno a formas y proyectos característicos de la empresa es uno de los puntos de partida para interpretar el futuro. Por ello, una de las temáticas sobre las que se funda la exposición se refiere a la reinterpretación de ciertos proyectos históricos, entre los cuales destaca el servicio para té y café Ottagonalediseñado por Carlo Alessi en los años 30.
Alessi Brands A to Z – Index Book
Si queréis profundizar en el tema de la filosofía de diseño de Alessi, la editorial Index Book acaba de lanzar el libro, Alessi Brands A to Z, que ofrece una visión general de los productos de mayor éxito de la firma, más allá de los utensilios de cocina, junto con entrevistas a algunas de las personalidades creativas clave de la marca.
Para una merendola con estilo, nada mejor que hacerse con alguno de los servicios de té o café Alessi o alguno de sus complementos. Nuestro preferido, aunque la elección es difícil, es su bote galletero, Mary Biscuit.